Everyday movement
Carry a walk home.
With permission, the prototype reads device step history when you return — including steps taken while it was closed. It is step-based, not GPS-based.
A cozy mobile walking adventure
Walk in your world. Restore a mist-covered realm, shape a home, and befriend curious cat companions.
Reads device step history with permission · Step-based, not GPS-based
Reads device step history with permission · Step-based, not GPS-based
How a walk becomes a realm
Everyday movement becomes something you can see, shape, and come home to.
Bring your everyday steps back with you.
Turn movement into Gold and clear the mist.
Shape your walker and arrange a cottage.
Come home to companions and small rewards.
Illustrative journey based on the current prototype.
Today’s first milestone
Scroll through a walk, fill the goal, and turn everyday movement into a visible Gold reward.
Watch the realm remember itself
Three glimpses of walking progress becoming a world you can read and remember.
A path and rift gate turn the next walk into a visible destination.
Restore the bridge or follow the wild trail and shape how the island unfolds.
Gold unlocks sections
Connected paths, a cottage, and the Ryftheart become landmarks you recognize.
Weekly Ryftheart progress
Illustrative realm journey based on the current prototype — not gameplay capture.
Inside the current build
Real screens from the mobile MVP show the personal side of the prototype.
Everyday movement
With permission, the prototype reads device step history when you return — including steps taken while it was closed. It is step-based, not GPS-based.
Avatar personalization
Choose appearance, hair, colour, and clothing before stepping into the realm.
Home furnishing
Browse furniture, then place, move, and rotate pieces in a locally saved single-player home.
Cat companions
Equip and name a companion, pet them, and let the relationship deepen through steps.
See it move
Full-height portrait gameplay from the working build, preserving the complete game viewport.
Reveal paths, make a route choice, and bring a misty corner back.
Browse, place, move, and rotate furniture in the working home editor.
Step into pet view and share a small moment with an orange cat.
An honest view of development
The artwork below separates what is working from what is still ahead.
Clear boundary: gathering, crafting, campaign quests, shared realms, civic systems, AR, and social play are not playable in this prototype and are not launch promises.
A date-free development path
Each stage begins only when the one before it has taught enough.
Strengthen the walk, realm, home, and companion loop.
Learn from a small invited group and iterate.
Broaden testing only after the foundation holds.
Platforms, scope, and timing follow real test evidence.
Made by Hornbeam Studio
I’m the independent Unity developer behind RyftRealm, building a game where movement feels encouraging, home feels expressive, and progress is something you can gently return to.
Useful answers
The details that matter most while RyftRealm is still private and in development.
Follow Hornbeam StudioRyftRealm is a cozy, single-player mobile adventure in development. With permission, your phone’s activity system turns everyday steps into progress in a low-poly fantasy realm: revealing paths, shaping a cottage, and building bonds with cat companions.
Not publicly yet. RyftRealm is an active prototype, not a released game. You can join the playtest interest list, but signing up does not guarantee a place or set a release date.
With permission, the prototype reads device step history through the motion or activity features provided by iOS or Android when you return, including steps taken while the game was closed. The current loop is step-based and does not need GPS location.
The prototype is being developed for mobile, with iOS and Android support under test. Exact device support and where early tests will run have not been confirmed.
No. Crafting, shared Ryfts, and live social play are not features of the current prototype and are not promised here. The playable focus today is walking, restoring a tutorial realm, furnishing a home, and companion progression.
Your email and optional platform preference are saved so Hornbeam Studio can send playtest invitations and RyftRealm launch updates. The list is for people aged 16 or older, and you can ask to be removed at any time.
Help shape the next walk
Leave the minimum we need to reach you when a suitable test opens. There is no release countdown and no guaranteed place.